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11/27/2014

Underworld Lore | Passages from the Vermeil Cacodoxy

vermeil (adj.) "bright-red," late 14c., from Anglo-French and Old French vermail, "bright-red, scarlet, crimson" (11c. in Old French), from Late Latin vermiculus "a little worm," specifically, the cochineal insect from which crimson dyes were obtained (comparekermes), in classical Latin, "larva of an insect, grub, maggot," diminutive of vermis "worm." As a noun in English from 1590s.

cacodoxy (n.) late Greek kakodoxia heretical opinion, from Greek kak- cac- + -doxia (from doxa opinion, from dokein to seem). First known use in 1716.


A cryptical work that is part-grimoire, part-liminal-tunnel to a dismal sub-world called Riddle. The longer one spends mulling over the book's contents, the closer Riddle encroaches on the reader's reality -- until finally there is only Riddle-town, and Riddle-town is all that ever was.

The Cocodoxy's text is a patchwork of aphorisms, cabalistic formulae, unfinished sonnets in odd meter, unknown symbols and the sporadic appearance of pressed insects that are somehow exotic and yet deeply familiar to the percipient. Some passages seem to describe the reader's most fragmentary, half-obliterated memories in clinical detail. Other sections instill a profound and unidentifiable emotion that denudes the external world of its surface-reality and reveals the moist and undulant ghost-flesh that glistens beneath. This is the arrival of Riddle.

[More on this/ had to eject it from the head]
 

11/22/2014

Underworld Lore | G+ Community


Click here to check out UL's new home on G+. You need not join to continue to contribute to the zine, but I figured this would be useful as an alternative way to access info about it and share new ideas.

11/10/2014

PETTY GODS | Re-Revived!


Big ups to Richard LeBlanc at New Big Dragon! He has singlehandedly rescued the PG project from its vicissitudes. Click on the graphic above to read his official announcement. We're looking at a 300+ page tome, kids! Richard brings classy design skills, boundless energy and his own old school-styled artwork to this cyclopedia of godlings. 

BUT!

We need more artwork to make this thing happen. If you've got the skills and the time and the divine inspiration, contact Richard post haste: pgart (at) newbigdragon (dot) com

11/06/2014

FOUND ART POST

CONTENTSculled from current image bank

All claims must be filed with your local compositor or pluted functionary. Void when inhibited. May contain traces of peanuts and chipmunk farts. Drink responsibly. 

NY PA MA MU 5 CENTS































11/03/2014

KICKSTARTER | Assault on Fortress Moon

So this looks absolutely amazing:
A strategic tabletop wargame where retro scifi miniatures fight for control of the Moon! Will the Earth Forces conquer or be defeated!


The want is strong!

10/27/2014

DOLMENWOOD | St. Cuthbert, His Colleagues

Saint Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal. Originally created for the World of Greyhawk campaign setting, he was later made part of the generic "core pantheon" for [3E]... Although St. Cuthbert quickly became widely known due to references made to him and his shrines in Gygax's short stories and articles, Pholtus would remain hidden inside Gygax's home campaign for the next decade.


"St. Cuthbert was more of a joke than otherwise. Consider the advocacy of pounding sense into someone's head by dint of blows from a club." -- E. GARY GYGAX

In Gygax's home campaign, followers of St. Cuthbert (LN) -- including some of the game's PCs -- served as a foil for the devotees of the sun-god Pholtus (LG). Pholtus' priesthood were strict monotheists that denied the existence of other deities. Cuthbertines, on the other hand, appear to have been portrayed as monolatrists.

Cuthbert is of course based on the historical Northumbrian saint of the same name. Although Cuthbert is typically described as a deity, his stature as a saint suggests that he serves a Christian-esque godhead in the manner of historical Christian saints or their Buddhist equivalents (see bodhisattva).

The setting Gavin Norman and I have been developing might be described as a sort of pseudo-folkloric early Middle Ages that includes the presence of a monotheistic, Medieval-esque Church dedicated to the "One True God" (or OTG for short). The idea here being that a referee could change all references to the OTG to the name of an analogous Lawful deity in his home campaign, if he chose to set the Dolmenwood there. Along with this Church business comes the presence of Saints who may be worshipped in the manner of Cuthbertism. Players can choose to be Clerics or traveling Friars (a class that will be included in the Dolmenwood Character Archaics) dedicated to a particular Saint who ultimately derives his/her power from the OTG. Shrines to various Saints are scattered throughout Dolmenwood's hexes as boons, hazards and oddities.

Being impartial, we have chosen to ground the followers of the OTG and their foils -- the Witches and Drunes who inhabit the depths of the Wood -- in a bedrock of morally gray terms. But the referee is entitled to treat them however he likes -- all three camps possess gruesome and admirable qualities in relatively equal amounts. By default, PCs would enter the game from the perspective of the world external to Dolmenwood, and so would have more in common with the Cuthbertines than the indigenous weirdos.

Some Saints known in Dolmenwood

St. Clewyd ["klood"]
St. Cuthbert
St. Hester of the Shepherd's Crook
St. Howarth

10/25/2014

UNDERWORLD LORE | #5 Approacheth

Scrap Princess provided us with cover art (see below) for the next issue of UL. The focus this time is on hacking the Dungeon and discovering new uses for standard elements of the game. We're turning monsters into delectable treats and mining the campaign world's strata for esoteric minerals.

There's still time to come at me with article ideas. 
As ever, I am open to your weird genius, World.